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SprMake.txt
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1999-02-09
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Half-Life Sprite Maker v1.00 Beta
=================================
Written by David Flor (a.k.a. Nighthawk)
(c) 1999, Mach III Enterprises
EMail: dflor@mach3.com
Site: http://www.planethalflife.com/mach3/
Release Notes:
==============
Considering I didn't bother with all the effort of making a full-blown
editing program, this was another easy task.
Version History:
================
V1.00:
======
The first version, hopefully to stifle the mass requests...
- The application isn't really smart about the bitmap color tables, so
it uses the palette of the FIRST bitmap in the list.
- Bitmaps must be 8-bit; I'm not even going to think about a 24 to 8
bit indexing scheme yet!
- The filename is in the same format as created with the "SprView"
application: the name, then a zero padded three digit sequential number.
Any gaps in the numbering sequence and the program assumes its done.
Usage:
======
At the MS-DOS command line (some people do still remember what DOS looks
like, right?):
sprmake.exe <-t 0-4> filename
-t: Transparency method
0: Normal (default)
1: Additive (full color texture, to be blended with additive transparency)
2: Index Alpha (full color, palette index is alpha)
3: Alpha Test (full color, 255 is a "hole"... ask Valve what that means!)
<filename>: Base filename of sequentially numbered BMP files
Output sprite name will be base filename with ".SPR" extension, in the same
directory as the source.
Comments / Suggestions:
=======================
Send EMails to "dflor@mach3.com"
Also, visit Mach III, the Mecca of Half-Life Development at
"http://www.planethalflife.com/mach3/"
Donations:
==========
I'm not asking for money, but if you like the product and are feeling
particularly generous, send any donations of any amount to:
Mach III Enterprises
8107 S.W. 72nd Avenue, Suite 313E
Miami, Florida 33143
Tnx & Rgds...
David Flor, aka Nighthawk
Mach III Enterprises